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Android Lifecycle实现原理

Android Lifecycle实现原理

1.Lifecycle了解

  • 到官方文档下看 Google Lifecycle,Lifecycle的作用是:生命周期感知型组件可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。这些组件有助于您写出更有条理且往往更精简的代码,这样的代码更易于维护。
  • 我们之前开发,因为Activity 或者是 Fragment 的生命周期问题而间接引起的内存问题挺多的,比如每次都要写资源,或者控件工具的回收释放,如果忘记写了,那么可能会引起内存泄漏,而现在搭配 Lifecycle,给我们生命周期的回调,就不必再像以前在某个生命周期加上逻辑代码,而是直接提前写对应的代码,更好解决生命周期问题。

2.生命周期获取对比

2.1 之前的生命周期获取

  • 我们需要Activity重写每一个生命周期的方法,在里面加入逻辑,如果某个回收忘记写了,就可能触发内存泄漏问题。
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override fun onPause() {
    super.onPause()
    Log.d(TAG, "onPause")
}

override fun onStop() {
    super.onStop()
    Log.d(TAG, "onStop")
}

override fun onStart() {
    super.onStart()
    Log.d(TAG, "onStart")
}

override fun onResume() {
    super.onResume()
    Log.d(TAG, "onResume")
}

override fun onRestart() {
    super.onRestart()
    Log.d(TAG, "onRestart")
}

override fun onDestroy() {
    super.onDestroy()   
    Log.d(TAG, "onDestroy")
}

之前的生命周期

2.2 Lifecycle回调生命周期

  • 使用Lifecycle,只要拿到Activity的Lifecycle,注册观察,就能回调生命周期了,非常方便,如果写的自定义View或者工具,需要生命周期感知,就可以利用Lifecycle,将逻辑写在内部,代码也更间接,使用者也不要去注意创建回收问题。
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lifecycle.addObserver(object : LifecycleEventObserver {
    override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
      Log.d(TAG,event.toString())
    }
})

Lifecycle

3.源码分析

3.1 类关系图

Lifecycle

  • 在Activity 获取 Lifecycle,实际上是通过Activity的父类 ComponentActvitiy 获取,父类实现了 LifecycleOwner 接口,就能获取 Lifecycle ,最后注册 LifecycleObserver 就能拿到生命周期回调了。

3.2 ComponentActvitiy.onCreate

  • 在ComponentActvitiy的 onCreate 方法里面可以看到 ReportFragment 的创建。
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    /* ComponentActvitiy */
    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        ...
        ReportFragment.injectIfNeededIn(this);
        ...
    }

3.3 getLifecycle方法

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    /* ComponentActvitiy */
  	private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
  	
    @NonNull
    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }

3.4 Lifecycle.Event

  • Lifecycle.Event 是个枚举类,这里的生命周期 Event 并不是Fragment的,在后面的生命周期处理时会用上的。
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public enum Event {
        ON_CREATE,
        ON_START,
        ON_RESUME,
        ON_PAUSE,
        ON_STOP,
        ON_DESTROY,
        ON_ANY;
       ...
    }

3.5 ReportFragment的创建

  • ReportFragment 是一个 没有界面的Fragment,如果有了解过Glide原理的同学,应该也知道这个方法,就是通过看不见的Fragment,来感知生命周期,让使用者无需考虑生命周期的问题。
  • 在SDK29以上的版本 使用的是 LifecycleCallbacks.registerIn(activity)
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/* ReportFragment */
public static void injectIfNeededIn(Activity activity) {
  if (Build.VERSION.SDK_INT >= 29) {
    // On API 29+, we can register for the correct Lifecycle callbacks directly
    LifecycleCallbacks.registerIn(activity);
  }
  // Prior to API 29 and to maintain compatibility with older versions of
  // ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
  // need to support activities that don't extend from FragmentActivity from support lib),
  // use a framework fragment to get the correct timing of Lifecycle events
  android.app.FragmentManager manager = activity.getFragmentManager();
  if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
    manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
    // Hopefully, we are the first to make a transaction.
    manager.executePendingTransactions();
  }
}

3.6 LifecycleCallbacks.registerIn(activity)

  • LifecycleCallbacks 实现了 Application.ActivityLifecycleCallbacks接口,在SDK29以上的生命周期分发是由Application 分发的,activity注册就能回调。
  • 大名鼎鼎的LeakCanary在监听Activity生命周期,也是使用 Application.ActivityLifecycleCallbacks。
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@RequiresApi(29)
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {

  static void registerIn(Activity activity) {
    activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
  }
  ...
    @Override
    public void onActivityPostCreated(@NonNull Activity activity,
                                      @Nullable Bundle savedInstanceState) {
    dispatch(activity, Lifecycle.Event.ON_CREATE);
  }
  ...
}

3.7 ReportFragment.dispatch 版本兼容

  • 如果SDK版本小于29,ReportFragment的各个生命周期方法里,会调用 dispatch 方法。
  • 比如 onActivityCreated。
  • 反正无论是使用 LifecycleCallbacks.registerIn(activity),还是 Fragment 的生命周期回调,最后都会dispatch。
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@Override
public void onActivityCreated(Bundle savedInstanceState) {
  super.onActivityCreated(savedInstanceState);
  dispatchCreate(mProcessListener);
  dispatch(Lifecycle.Event.ON_CREATE);
}

private void dispatch(@NonNull Lifecycle.Event event) {
  if (Build.VERSION.SDK_INT < 29) {
    // Only dispatch events from ReportFragment on API levels prior
    // to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks
    // added in ReportFragment.injectIfNeededIn
    dispatch(getActivity(), event);
  }
}

static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
  if (activity instanceof LifecycleRegistryOwner) {
    ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
    return;
  }

  if (activity instanceof LifecycleOwner) {
    Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
    if (lifecycle instanceof LifecycleRegistry) {
      ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
    }
  }
}

3.8 Lifecycle.State

  • 这个类跟Lifecycle.Event的关系看图就能理解。
  • State只有5个但是生命周期可是不止5个,所以Google他们设计时,就创建流程正着走,销毁流程就反正走。

Lifecycle.State

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/* Lifecycle.State */
public enum State {
  DESTROYED,

  INITIALIZED,

  CREATED,

  STARTED,

  RESUMED;

  public boolean isAtLeast(@NonNull State state) {
    return compareTo(state) >= 0;
  }
}

3.9 handleLifecycleEvent

  • LifecycleRegistryOwner 也是继承 LifecycleOwner,所以他们最后都会执行 LifecycleRegistry 的 handleLifecycleEvent 方法。
  • 就是把 Lifecycle.Event处理一下,转化成 Lifecycle.State。
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/* Lifecycle.Event */
@NonNull
public State getTargetState() {
  switch (this) {
    case ON_CREATE:
    case ON_STOP:
      return State.CREATED;
    case ON_START:
    case ON_PAUSE:
      return State.STARTED;
    case ON_RESUME:
      return State.RESUMED;
    case ON_DESTROY:
      return State.DESTROYED;
    case ON_ANY:
      break;
  }
  throw new IllegalArgumentException(this + " has no target state");
}
  • 将 Lifecycle.State 继续往下传,先用 mState 保存,再 sync 方法处理。
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/* LifecycleRegistry  */
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
  enforceMainThreadIfNeeded("handleLifecycleEvent");
  moveToState(event.getTargetState());
}

private void moveToState(State next) {
  if (mState == next) {
    return;
  }
  //保存state状态
  mState = next;
  if (mHandlingEvent || mAddingObserverCounter != 0) {
    mNewEventOccurred = true;
    // we will figure out what to do on upper level.
    return;
  }
  mHandlingEvent = true;
  sync();
  mHandlingEvent = false;
}

3.10 sync

  • 这里利用上一个方法保存的mState,用于比较,判断是正向执行还是反向执行生命周期。
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/* LifecycleRegistry  */
private void sync() {
  //这是弱引用包装过的LifecycleOwner 
  LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
  if (lifecycleOwner == null) {
    throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already" + "garbage collected. It is too late to change lifecycle state.");
  }
  while (!isSynced()) {
    mNewEventOccurred = false;
    // no need to check eldest for nullability, because isSynced does it for us.
    //上一个方法保存的mState,跟组件之前的的mState对比
    if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
      //返向执行流程
      backwardPass(lifecycleOwner);
    }

    Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
    if (!mNewEventOccurred && newest != null
        && mState.compareTo(newest.getValue().mState) > 0) {
      //正向执行流程
      forwardPass(lifecycleOwner);
    }
  }
  mNewEventOccurred = false;
}

3.11 forwardPass

  • 反向的逻辑差不多,只是执行 backwardPass ,先转换Stata,最后执行 observer.dispatchEvent。
  • 这里又把 Lifecycle.State 转回 Lifecycle.Event,然后给观察者分发出去。
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/* Lifecycle.Event */
@Nullable
public static Event upFrom(@NonNull State state) {
  switch (state) {
    case INITIALIZED:
      return ON_CREATE;
    case CREATED:
      return ON_START;
    case STARTED:
      return ON_RESUME;
    default:
      return null;
  }
}
  • 转换 Event.upFrom ,发送 observer.dispatchEvent。
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/* LifecycleRegistry  */
private void forwardPass(LifecycleOwner lifecycleOwner) {
  Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
    mObserverMap.iteratorWithAdditions();
  while (ascendingIterator.hasNext() && !mNewEventOccurred) {
    Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
    ObserverWithState observer = entry.getValue();
    while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
            && mObserverMap.contains(entry.getKey()))) {
      pushParentState(observer.mState);

      //转化
      final Event event = Event.upFrom(observer.mState);
      if (event == null) {
        throw new IllegalStateException("no event up from " + observer.mState);
      }
      //发送
      observer.dispatchEvent(lifecycleOwner, event);
      popParentState();
    }
  }
}

3.12 发送生命周期状态

  • ObserverWithState 发送出 Lifecycle.Event ,至此就结束了,有注册订阅关系的地方就能收到。
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static class ObserverWithState {
  State mState;
  LifecycleEventObserver mLifecycleObserver;

  ObserverWithState(LifecycleObserver observer, State initialState) {
    mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
    mState = initialState;
  }

  /* 分发生命周期状态 */
  void dispatchEvent(LifecycleOwner owner, Event event) {
    State newState = event.getTargetState();
    mState = min(mState, newState);
    mLifecycleObserver.onStateChanged(owner, event);
    mState = newState;
  }
}

3.13 简易流程图

简易流程图

转载自:https://juejin.cn/post/6970624724493664287

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